Darkest Dungeon, the gothic horror RPG from Red Hook Studios, has released its first DLC expansion. The Crimson Court allows players to jump into a new, parallel campaign, designed to be played alongside the main story.
The expansion tells the story of the Crimson Curse, which is spreading across the estate and bringing new enemies to familiar regions. It also introduces a new environment called The Courtyard, full of “unique curios, traps, and obstacles, a complete faction of new blood-crazed foes lie in wait, overseen by three distinct boss encounters,” according to the DLC’s description.
“These slavering enemies and epic encounters will introduce new combat mechanics, testing the limits of your favorite strategies.” In addition to the new campaign and dungeon, The Crimson Court introduces a bunch of new game mechanics too, including:
A new hero class–“Awash in blood and delusion, they bear the burden of a thousand lifetimes”
A full faction of new enemies
5 new bosses with some of the most complex and devious mechanics yet
A new wandering boss: The Fanatic
Districts: 10 new buildings to upgrade your Hamlet
Massive, sprawling maps with locked doors, prisoner rooms, and progress saves
Lore-driven trinket sets for all heroes, with set bonuses
When it was released, critics praised its unique approach to dungeon-crawler gameplay (adding elements of survival horror) and its dark art style. GameSpot reviewer Daniel Starkey called it a “richly satisfying and wonderfully executed masterpiece,” and you can read his full review here.
Rainbow Six Siege‘s next patch, version 2.1, is now available on all platforms. It’s positioned as the “first major title update” coming as part of the ongoing Operation Health initiative, the aim of which is to improve the “overall Rainbow Six Siege experience.”
In terms of update 2.1′s major focuses, there are no big surprises, as Ubisoft has previewed the changes that are to come. That doesn’t make them any less welcome, though. 2.1 introduces One-Step Matchmaking, which “means more stability and faster matchmaking results.” Ubisoft describes it as a “giant step towards better performance and faster queue times.”
Interactive Matchmaking is also new, allowing you to freely browse the menus while waiting for a match. You can purchase new Operators, tweak your loadouts, and so on, all of which could previously only be done if you hadn’t yet entered a matchmaking queue. Following a match, you and your party can vote to go back to the menu, re-enter matchmaking, or continue with your current group.
In terms of gameplay itself, the previously discussed hitbox changes have been implemented. Put simply, players will no longer suffer damage when they take hits to things that should not hurt them, such as baggy clothing or accessories. This is true for all existing and future Operators. Ubisoft says it “will allow for a full artistic freedom on character models and customization without a heavy impact on gameplay balancing.”
On the balance side, Glaz has been deemed too effective, particularly in high-level play. As a result, his weapon’s damage has been reduced and his accuracy lowered when firing repeatedly. “At short distance especially, defenders will take more body shots before dying to the Dragunov,” Ubisoft says. This and some changes to the availability of smoke grenades are discussed in detail on the Siege website.
Other changes include resolving certain exploits, such as being able to melee kill someone through Mira’s mirror. Three locations where spawn kills are possible have also been addressed (shown in the images above), and others will be targeted in future updates. You can check out all of the other bug fixes in the patch notes below. For the full rundown on the update, head here.
The game’s next patch will be update 2.2.2. Ubisoft says this will “issues with Hibana, smoke grenade replication, aiming consistency, Alpha Pack deployment, and other long-persisting issues. However, it should be noted that a lot of what we are working on regarding gameplay fixes will be arriving in Season 3.”
Rainbow Six Siege Patch 2.1 Main Bug Fixes
Fixed – Players are able to melee others through Mira’s One Way Mirror.
Fixed – Audio from Impact grenades does not always trigger properly.
Fixed – Players receiving Timeout error 6-0×00001000 when first connect to server on creating squad.
Fixed – Nitro Cell does not deal damage if placed on the vans of Consulate.
Fixed – Players will sometimes not see a prompt for “To Enter” when rappelling.
Fixed – Defenders are registered as outside on the Master Bedroom door frame on House.
Fixed – EDD cannot be deployed in certain locations.
Fixed – EDD is difficult to deploy on doorframes when an object is nearby.
Fixed – The prompt to deploy the EDD is only available in a small angle on certain windows.
Fixed – EDD is hidden when placed at the bottom of the Geisha room doorway.
Fixed – Caveira will sometimes use a placeholder audio bark when throwing an Impact grenade.
Fixed – Friendly gadgets are detected when using the RED MK III “Spectre”.
Fixed – AI pathing on Club House.
Fixed – AI pathing on Chalet.
Fixed – Geisha room floor is unbreakable.
Fixed – The floor surrounding the trapdoor in Geisha room cannot be destroyed properly.
Fixed – Defuser cannot be placed on multiple locations due to objects.
Fixed – Black Eye cameras are able to float in mid-air in the Wine Cellar once all bottles are broken.
Fixed – Stairs in 1F Toilet do not have bullet collision, and damage can be dealt through them.
Fixed – Attackers can reach an inaccessible location while being pushed in rappel, causing players to fall out of bounds.
Fixed – Carpets on the second floor are unbreakable.
Fixed – Kapkan’s EDD clips through the lamp on the right side of the window in 2F Geisha Room.
Fixed – Ramps at the top of stairs flicker, and present a graphical glitch.
Fixed – Glowstick prevents a Defuser plant in 2F Armory Locker Room.
Fixed – Gadgets cannot be placed on wall in 1F Customs Inspections room.
Fixed – Defuser cannot be placed on the metal steps in the Server Room.
Fixed – Players are able to climb onto the handrail in the stairs of Main Hallway, and then vault into the scaffolding.
Fixed – There is a gap between the walls located in 2F Security Room, allowing players to fire on 1F VIP Section.
Fixed – Tree and flower pots do not have collision at 1F Main Entrance, and allow players to shoot through walls to the Snowmobile Garage corridor.
Fixed – Operators do not take damage from Nitro Cells or grenades when rappelling from 2F Bedroom Terrance.
Fixed – Players are able to shoot through the floor in Master Bedroom and kill enemies outside.
Fixed – Defenders are able to spawn kill Attackers spawning at Campfire.
Fixed – A small flag prevents the placement of the Defuser in Executive Office.
Fixed – Players are able to vault through the top of the plane using a deployable shield.
Fixed – Drones are able to break collision with the partially destroyed ceiling near the entrance of 2F Front Hallway.
Fixed – When player 1 is running and crouching on a prone player 2 at the same place, player 1 will have an advantage.
Fixed – Broom prevents Defuser placement in Church.
Fixed – Defuser cannot be placed on dumbbells in 2F Gym.
Fixed – Players do not receive damage from a Nitro Cell if it is thrown against the brick wall near the jukebox.
Fixed – The vault option does not appear on the bar counter in the Strip Club.
Fixed – Players are able to shoot through the metal frame of the barred windows in 1F Garage.
Fixed – Location indicator is missing in the room with the destructible wall that is next to 2F Secret Stash.
Fixed – Defuser cannot be planted in multiple locations.
Fixed – Some gadgets cannot be placed near the trapdoor found in Model Hall.
Fixed – Floor above the furnace can be destroyed from above and players are then able to place gadgets and cameras within the Furnace. These gadgets and cameras cannot be seen from the outside.
Fixed – University nameplates can be shot through, but not destroyed.
Fixed – Players are able to shoot through the ceiling of the Service Room.
Fixed – Defenders can be detected if crouched near a partially destroyed wall in 2F Model Hall.
Fixed – Players are able to shoot from EXT Patio towards Laundry Room, through non-LOS objects.
Fixed – Valkyrie is able to place her cameras between walls, and see through them.
Fixed – Defenders are able to have line of sight on the Attacker Spawn point from CC3F Control Room Window.
Fixed – Defenders have a direct line of sight into the Side Entrance spawn point by jumping outside from Visa Office.
Fixed – Players are able to vault over a deployable shield onto the metal pipes found under Service Stairs.
Fixed – Attackers are able to vault from the exterior canopy inside the 2F Penthouse room.
Fixed – Invisible collision is present around the flowers of 2F Hallway.
Fixed – Defenders are able to shoot through the guitar supports located in 2F Hall of Fame and kill Attackers.
Fixed – Players are able to shoot through the lower half dividers in 1F Dining Room.
Fixed – Vaulting through the window from 2F Office that is partially destroyed will result in the Operator remaining stuck.
Fixed – Players will not receive any damage from a detonated Nitro Cell if they are on the bed in 2F Small Dorms.
Fixed – There is a seam gap on the ceiling of Tower Stairs.
Fixed – Players are able to fire through a gap between the walls of 1F Office.
Fixed – Players are able to break collision with the freezer in 1F Pantry.
Fixed – A wall reinforcement in the Supply Room does not fully cover the wall.
Fixed – Players are able to reach an inaccessible area in the Boiler Room.
Fixed – Metal decals appear even though bullets do not penetrate through the big dresser in 2F Kids’ Room.
Fixed – Drones are able to clip through the ceiling of Bank Garage.
Fixed – Walking over the box in 1F Archives will interrupt the Secure Area process.
Fixed – Drone can be placed on top of pipes in Garage to see through all floors.
Fixed – Jackal’s default and Photon uniforms are different from their thumbnails.
Developer Crowbar Collective has been working on the final sections of Black Mesa, a Half-Life remake, since 2015. Today, however, the studio announced that those sections–set on the alien world Xen–have been delayed to December.
The studio released an update on its Steam forums that detailed the delay to Xen, alongside the first in-game screenshots of the external world, one of which you can see below. Crowbar Collective explained that it realized that it couldn’t ensure the quality it hoped for by this summer, when the area was originally scheduled to be released.
“We know that this is not what anyone would want to hear, but after taking a long and hard look at what we want to achieve, we have decided that this is for the best,” the post reads. “We do not want to compromise on Xen’s quality in any way. That said, we consider December to be a do-or-die deadline.”
The developer also provided some updates regarding its progress on the game. The studio has revamped the game’s lighting system to support “fully dynamic lights.” In addition, Black Mesa has received color correction to soften some of the more saturated colors. Finally, Crowbar Collective fixed broken weapon holding animations. You can read more about the development progress here.
Black Mesa has been in development and even playable for quite some time. The first portions of the game were released for free back in 2012, and a more complete, paid version entered early access on Steam in 2015. Since then, the game has been almost finished–except for the Xen levels. You can see other images of Xen below, and you can currently try out the unfinished version of the game for $20 over on Steam.
Price of entry is one of the main barriers holding some people back from picking up their own VR headset. Sony’s PlayStation VR aims to be a lower-priced option compared to its PC counterparts, but it’s still an expensive purchase. At the moment, however, its cost is a bit more palatable.
Over on eBay, Newegg is selling the $400 PSVR for only $300. Discounts on the headset have not been commonplace, and this might well be the cheapest that a new version of the headset has been sold for since its launch last October.
Shipping on this deal is free, and Newegg is a reputable seller, but the offer is only available to those in the United States. It’s unclear how long this discount will be available for, so you should act quickly if you’re interested.
An important thing to note is that this doesn’t come with anything but the headset itself–you’ll still need a PS4 and a PS4 camera at a bare minimum. PlayStation Move controllers (two of which are included with $500 PSVR bundles) are optional but do often enhance the experience. You can GameSpot’s PSVR review for more details.
The expansion adds over 140 new cards, namely 12 new Pokemon-GX, which have higher HP and stronger attacks than their normal versions. Pokemon added include Alolan Pokemon Necrozma-GX, Tapu Fini-GX, and Marshadow as well as Machamp-GX, Charizard-GX, Darkrai-GX, and Ho-Oh-GX. See two of the new cards below.
The expansion also adds six full-art Supporter cards featuring “important human characters,” most likely from Team Skull. However, there are no previews available for those cards yet, so it remains to be seen how they’ll affect the kinds of decks you can build.
The Sun & Moon series was released in February with a base expansion that introduced Pokemon-GX and Alolan Pokemon to the game. It was followed by the Guardians Rising expansion in May, which added 12 new Pokemon-GX cards and a number of full-art cards.
Capcom and Bandai Namco have entered into a cross-licensing agreement “related to online matching in properties such as the Street Fighter series.” Capcom says the goal is to improve the “user experience” for the player, and it specifically focuses on online matchmaking.
Capcom and Bandai Namco’s deal will also “[accelerate] the production of titles and [reduce] development costs for both parties…Capcom aims to effectively utilize the patents it has been granted in game series such as Street Fighter in order to deliver even more exciting content to game players,” the developer said.
With Hitman developer IO Interactive having recently secured its independence, it’s now looking to attract new players to the game. As of today, you can play a chunk of Hitman for free.
The game’s first location, the ICA Facility, can now be downloaded and played in its entirety without paying a cent. This is not a stripped-down version, either; IO says it includes “absolutely everything” that’s been released for the location, which includes two story missions, two Escalation Contracts, 40-plus challenges, and 17 Achievements/Trophies. You also have access to all ICA Facility missions designed by other players in Contracts mode.
This portion of the game is available on PC, Xbox One, and PS4. Should you decide to pick up the full thing, you can carry over the progress made in the free version. IO notes that deals on the game are forthcoming; it’s already discounted on the Xbox Store for $24, with Steam and PlayStation Store sales presumably coming later today.
Although the ICA Facility is not the game’s best level, it does provide a good sense of what to expect from the game overall. You can also read GameSpot’s full Hitman review, which scores the game an 8/10.
IO Interactive has said before that this season of Hitman was expected to be the first of several, but that was called into question recently when Square Enix said it planned to sell the developer. Last week, it was revealed that IO is instead going independent and will retain the rights to the Hitman series.
You can download the free version of Hitman through the links below:
While it may not be a proper expansion pack, Diablo III is in line to receive some major new content very soon with the Rise of the Necromancer pack. This DLC, the core component of which is the new Necromancer class, finally has a release date and is slated to launch on June 27.
The pack is priced at $15 and will be available following the release of the 2.6.0 update on PC, PS4, and Xbox One. Console players who don’t yet own the game can pick up Diablo III: Eternal Collection, which bundles the pack with the existing Ultimate Evil Edition. This carries a price tag of $60 but will be available for a limited time for $40. Blizzard did not specify how long this introductory pricing would last for.
Rise of the Necromancer adds the Necromancer class, which is based on the fan-favorite one from Diablo II. It can be played in both the campaign and Adventure mode like any other character. The pack also includes a number of other, less significant components, most of which are previewed in the video above. There’s a non-combat pet, set of cosmetic wings, banner customization options, portrait frame, and pennant. Players also get two more character slots and stash tabs, although the latter is only available to PC players.
All of this will be accessible once the Rise of the Necromancer pack goes up for sale, which will be once maintenance on June 27 is complete. You can see the exact schedule for this here; on PC it starts at 10 AM PT / 1PM ET in North America and at 11 PM CEST in Europe. On consoles, it starts at 8 AM PT / 11 AM ET / 5 PM CEST.
Even if you don’t purchase the new pack, you’ll still be getting new content with the release of the 2.6.0 update next week if you own the Reaper of Souls expansion. The Shrouded Moors and Temple of the Firstborn zones, the Realms of Fate, and Challenge Rifts all release for free as part of the patch.
A new Nintendo Switch update is now available, bringing with it a range of new features as well as overall performance improvements. Crucially, the update addresses an issue with certain TVs that caused HDMI inputs to change when the Switch was docked in sleep mode.
Other features introduced as part of the update include the ability to add friends from your Nintendo 3DS and Wii U friends list, locate nearby paired controllers by making them vibrate, and use a Nintendo Switch Pro Controller through a wired connection. Take a look at the full patch notes below, courtesy of Nintendo.
Added System Functionality
Register a channel to receive News for specific games
To register, head to News > Find Channels
Add friends from your Nintendo 3DS and Wii U Friend Lists
To add friends, head to your My Page on the top left of the Home Menu > Friend Suggestions
Receive notifications when your Friends go online
To turn this ON/OFF, head to System Settings > Notifications > Friend Notifications
Find paired controllers within communication range by activating the vibration feature
To search, head to Controllers > Find Controllers
Change the user icon order on the Home Menu
To change order, head to System Settings > Users > Change Order
Select from 6 new Splatoon 2 characters for user icon
To edit your user icon, head to your My Page on the top left of the Home Menu > Profile
Change the system volume from the Quick Settings
To access Quick Settings, hold down the HOME Button
Lower the maximum volume for headphone or speakers connected to the audio jack
To lower the max headphone volume, head to System Settings > System > Lower Max Headphone Volume * This settings will be ON when Parental Controls are enabled
Change display colors to Invert Colors or Grayscale
To use this feature, head to System Settings > System > Change Display Colors
Use the Nintendo Switch Pro Controller via wired communication by connecting the USB charging cable
To enable, head to System Settings > Controllers and Sensors > Pro Controller Wired Communication * The NFC touchpoint on the Pro Controller will be disabled while the controller is using wired communication.
Update connected controllers
To update, head to System Settings > Controllers and Sensors > Update Controllers
Added a feature that suggests deletion of software data if there is insufficient space when downloading other software
To use this feature, head to System Settings > Data Management > Quick Archive * User save data is not deleted
General System Stability Improvements
Resolved an issue that caused game software updates to fail and prevented the software from starting
Improvements to prevent unintended HDMI input change with certain TVs while the console is docked in Sleep Mode
In other Nintendo Switch news, a replica SNES controller for the handheld and console hybrid is in development. The SNES30 Pro features Bluetooth, USB-C, rumble vibration, motion controls, and player indicator LEDs and, of course, looks like a classic SNES controller. Check it out here.